
Here's my lengthy recap of this year's incredible game. Photos can be found on the flickr pool. If you have any to add, please do!
There was a lot of filming going on this year, and supposedly a documentary is in the works. I'll keep you posted.
Without further ado:
The Pregame
The initial tip-off that the pregame was live came in the form of a spam email from Walton-Maxwell Dynaceuticals (WMD), a pharmaceutical company promoting a new drug called “paregoric.”
Searching for paregoric produced a website: www.paregoric.org which was the trailhead for the pregame.
Navigating around that site didn’t produce much. There was a form to fill out for more info, and after filling it out we received an email from “Teddy Gonzalez” telling us about a special offer. The link he provided in his email took us to another part of the site that included a messageboard (www.paregoric.org/phpBB) and a few puzzles.
I won’t go through the whole pregame for you, because Game Control has put a walkthrough up on the paregoric board (http://paregoric.org/phpBB/viewforum.php?f=4&sid=b636196afe32460a4816dbe286475a9d) so you can go read about it there.
Most teams abandoned the pregame around the “Metal Plate” clue. It was very very hard, almost impossible to solve. It took hints from Game Control for us to solve, and even then was still tough. The discouraged teams never joined back in in time to finish the pregame. There were only 3 or 4 teams that made it to stage 2, and only two that made it to the finale: The Domino Tournament.

The tournament was me against two members of Team Goat (whats up with that? I gotta beat two of them?) because nobody from my team showed up to play. We met up at Joe Muggs and played a best of 3 and I was totally demolished. The winners of the tourney, Team Goat, received a 5 minute time bonus for their efforts. Our team received a 5 minute bonus for completing the webcam sidequest.
The most important thing about the pregame was it introduced us to the backstory for the game. Basically that Paregoric was a weird drug that caused memory loss. It was going to be our job to locate the people who took Paregoric and help save them from Walton Maxwell Dynaceuticals, who were planning on something dastardly, but we weren’t sure what yet.
Some good photos from the pregame:




Starting Line
The game began at the
Teams gathered in the ballroom of the

We immediately thought the music playing might be a clue, so we started writing down lyrics and song titles and trying to solve it. We came up with some pretty good theories before someone on our team figured out that the CD was a children’s party CD that was sold in stores. We laughed but continued to try to “solve” the clue because it was obvious at this point that every other team had followed suit and was trying to write down track names and stuff.

There looked to be 9 teams in total:
Meat Machine: The reigning undefeated champs, with two new additions this year: my friends Stephanie and Winston from NYC who play on my NYC Midnight Madness team.
Tofu Machine: Our auxillary team. This was other friends from NYC who decided to come down at the last minute and after the team cap size was determined. Jaeun decided to join up with them, and then when Dave Fry ended up without a team, we suggested they put him on their team as well. When Jack Medford showed up late for the game, he opted to ride with them instead of us.
Team Goat: sans Matt Rowe and Spike who were filming the documentary, but added Chris Hough, Butch, and Jeremy Webb. They played the entire pregame and Adam felt they had a shot at beating us this year.
Sinister Ministers and Various Nefarious Nemeses: These were some of the former members of 24 Hours of Angry Apes. There were rumors that 24HAA wouldn’t play this year, and I guess it was true. For some reason they disbanded and some reformed into this team.
Shut Up: hadn’t seen some of these guys since the first game!! Basically rookies if not for that first game. They had a van filled with equipment including a blowtorch. No shit.
Team Food: Last year’s third place finishers and near winners, team food was back with a couple of new additions, including Alison who played on the Hagglers last year.
The Hagglers: perennial contenders, the hagglers would sadly be a DNF this year.
Pinky and the Brain: I don’t know much about this team other than they seem super cool and very nice. They are also pretty smart, so I don’t know why they didn’t finish higher. They are mostly from
I don’t know this team’s official name, but they were referred to by other teams as “the artists.” I remember most of them from this summer’s photo scavenger hunt. They were sure to bring some insanity to the game this year.
Eventually after we all registered and turned in our van keys, we all started dancing on the dance floor. Our dancing was soon interrupted by the power going out. Members of Dynaceutical told us to be patient while they figured out what went wrong. A few moments later a bunch of guys with ski masks and hazmat suits busted in shining spotlights in our faces. They had guns and were yelling “line up against the wall!”
We did as instructed. They handed out paper bags and hazmat suits and told us all to put the suits on and the bags on our heads. We then had to turn over our cell phones and walkie talkies, and our teams were jumbled up and escorted out to our vans. Each new team was herded into a van with one member of Game Control, who was also wearing a hazmat suit. The whole scene was reminiscent of the movie “Inside Man,” which I think was the point.

The GC member instructed the driver to drive to a certain address, then left the team there with a clue to work on. We were told not to leave until we knew where we were going.
I turned around to survey my new teammates. I luckily ended up in the Meat Machine van, so we had all of our computers, supplies, and most importantly the copy machine. I made copies of the clue for everyone and we went to work on it.
The first thing I noticed about my new team was how shy they all were. Nobody said much at all. I tried to lead the team by giving everyone something to work on. We had a strip of paper with letters and numbers on it, a letter from Game Control telling us the rules, and a letter from Teddy explaining what was going on.

Evidently he was instructed to kill us by Dynaceutical, but instead is going to try and help us locate the Paregoric antidote with a series of puzzles and codes.
The strip of paper had exactly ten unique letters and ten unique numbers, so I figured it was a grid. I asked on group to work on matching the grid points to letters in the letter, and another to plot them out like a graph.
Eventually our bag of cellphones (which were my team’s cellphones and walkie talkies that were given to me by GC) started buzzing and ringing. It was a text message from Game Control, and it was a string of ten digits. My first instinct was the correct one: that they were T-9 code, but I asked a couple of my new teammates to try it and see what they came up with, and they reported back that they couldn’t find anything. So we got stuck. I called for a hint and was told that it was T-9, at which point I started decoding it myself. “L-O-O-K…hmmm must be look. U-N-D-E-R… look under…” “yeah, we got look under before…” “You got look under before??? Why didn’t you say anything?”
Look under rear bumper… Under our van’s bumper was a large tube with some soda pops, a plastic bag, and a long ribbon with letters written on it. One of Shut Up, Reid, immediately recognized that it was a scytale and started wrapping the ribbon around the tube. It told us an address, and off we went, even though we hadn’t solved the grid yet.

At the intersection there were a few other vans in the parking lot and teams were reuniting. I found out from the other Meat Machiners there that the grid was a battleship game and that Josh and Jay had it solved. There were two versions, one for each side of the game, and you only got both versions when your teams were reunited. Josh and Jay had communicated over the phone evidently, so we already had it solved even before they got to the parking lot.
But we hadn’t, because in order to use it you needed a map that GC had hidden somehere in the parking lot. We looked everywhere, but found nothing. A member of GC was there, but she had no idea where it was either. So we had to wait for another member of GC to come and make sure they were still there. Then he left the maps out in the middle of the parking lot for others to find.
We had to wait for all the vans to arrive before we could leave, because there was a member of our team in every van. That sucked, because we knew where to go but couldn’t leave yet. The good news was no one else could leave either.
The Office
Eventually we sped off to the point on the map we were instructed to go to, the

We and the other teams all started shining everything we had with the blacklight. Nothing was showing up. GC kept telling us we hadn’t found the clue yet. We walked up and down the shopping center turning over flower pots and newspaper machines, missing the obvious… the sign in one of the storefronts that said “Walton-Maxwell Dynaceuticals.” Steph saw it first and radioed us on the walkie talkie that she had it. We went in to the office one at a time, because the shopping center was thick with other teams searching for the clue and shining shit with the blacklight. Nobody had found the office yet, but it was a matter of time.
When I got inside I was impressed, but immediately panicked. There were puzzles EVERYWHERE, and they seemed pretty cool, but there was no way we could just grab it and go. We needed some time in here, and time without other teams finding us. I radioed the team to go to the van and wait, and to send in someone with a camera to help me take photos of the place.

Jack and I photographed the walls of the office, which were adorned with maps, clocks, and random posters with unfunny jokes from last year’s game. The floor was covered in maps of various countries. There was also a TV in the office playing a loop of a news report of a plane crash shot at the airport. There was an air traffic controller in the background doing semaphore, but it was going so fast it was hard to write down correctly. We did our best and ran out to the van to work on it. Eventually the teams all found the office and mobbed it, but we couldn’t solve the clue because we wrote the semaphore down wrong. We kept sending people back in to try to write it down, and kept getting different interpretations. Eventually we were able to brute force the letters we were unsure about and came up with an address, even though we hadn’t solved any of the clocks and maps, we took off for the address, which was very very far away. On the way there, Game Control called and told us to meet up with a “friend of Teddy’s” on a corner in town, and to be there in 15 minutes.
The Heist
We drove to the corner and met a guy who said he was a friend of Teddy’s. He told us to leave our van there and follow him up to Leon Lurch’s mansion.
When we got up the street to the mansion, Teddy’s friend herded us into a uhaul parked outside. The uhaul had a TV monitor set up in it, and this weird equipment and maps and blueprints on the walls. Teddy’s friend gave us this puzzle of a blueprint of the house and told us to assemble it. Then he told us it was a blueprint of the inside of the house, and one of us would need to break in and locate a few things. One catch, though: whoever went in had to wear this helmet that blinded their vision. The helmet had an earpiece inside and a camera mounted on the top. The rest of the team would watch him on the monitor and instruct him through a microphone what to do. The house had lazer tripwires and guards, so we were provided a “gun” with 24 bullets in it.



I volunteered to go in with the helmet, and my team coached me on what to do: take very small steps. Don’t move without being told to. Turn means turn your body, rotate means turn your head. Etc, etc. I put the helmet on and went inside. It was so weird. I could hear things but couldn’t see anything. Almost as soon as I got inside I was discovered by a guard, who I promptly shot with my “gun.” Inside the house was a room with a computer, but the computer had a biometric keypad to log on. I had to go find the guard I shot, drag him to the computer, and put his finger on the keypad, all totally blind and following the instructions my team was giving me in my ear.
Once I logged in to the computer my team was able to copy the clue down from the screen. Then I had to find

After the game the documentarians, who filmed the entire thing from inside the house, told me I took longer than any other team, and that I was ‘boring.’ Evidently other teams ran through the house shooting and jumping and yelling, while we were deliberate and careful and slow. Ah well, I’m sure the video of me looks ridiculous. Without the benefit of hearing the instructions I was getting, I probably look silly.
The Crash Site

After we got the stuff from
This clue was a lot of people’s favorite. The location was a really big field out in the country. The scene was the plane crash site we heard about on the news report in the office. Our job was to locate a specific part of the airplane in the crash site by triangulating from three points.
The field was large enough that even with four teams out there working, you couldn’t even see the other teams they were so far away. The points were marked with glowsticks and little flags, and the crash site was littered with actual airplane debris and dead body parts, including according to some a severed head. The whole set up was very cool and together with the rain was very realistic.

Our team broke up into two groups. One stayed back in the van and worked on the clock puzzle. We had noticed that one of the maps from the floor of the office had some points on it that were illuminated by the blacklight. Together with the latitude and longitude of the clocks, you ended up with a series of 1s and 0s. At the top of the hill at the crash site, there was a shed with a table that had our instructions on it and a “black box.” The black box had exactly as many switches on it as we had 1s and 0s, so we used it as a code for the switches, which worked, but didn’t do anything other than illuminate the “ready” light. There was a keyhole on the box, so we figured what we were searching for in the field was a key to turn on the black box.
Out in the field the rain was coming down harder and harder, and we were having a tough time finding our spot to dig. (We actually brought our own shovel, not knowing we’d need it, but GC had provided shovels as well.) At one point we actually broke ground right over the right spot, but then convinced ourselves it wasn’t right.
Eventually we found it and headed back up to the top of the hill. A couple of teams had already solved the clue, but they had no idea that they were at best tied with us, because they had yet to complete the “robbery” clue. It must have felt good, thinking for that brief moment that you were ahead of the Meat Machine. I couldn’t help myself and texted Adam from Team Goat to let him know that he wasn’t in first place. He was incredulous, but soon after that got called to go to
When we used the key with the black box, it blinked its lights in morse code and spelled out Waffle House. Off we went….
The Song
At Waffle House we were greeted by a member of Game Control who asked us to choose a “special.” There were two plates on the table. I chose plate 1, and underneath it was a CD. I heard from GC after the game that they had an internal argument about two of their clues, and for a moment thought theyd ask us to choose so that some teams would do one clue and others would do the other clue. At the last minute they decided to use both clues since we were moving faster through the game than they thought, so this “choice” was a fake one. We all got the CD.
I’m glad they didn’t make us choose, because the other clue that would have been under that plate, which you’ll hear about later, was much harder.
The CD had one track on it, a pretty song that referenced a lot of Bob Dylan song titles. We tried a million things, but the correct solution, which we needed a lot of hints to get, was to identify the songs, then take the year that they were released as singles, and use the last digits to produce a phone number.
The kicker to this clue was the “single release” bit, because the first 3 songs had the same digit for the single release and the album release, which gave us 501, the
Does anyone have this track on mp3? I'd like to put a link to it here.
Penelope's CardWhen we called the number, we got a message from Teddy telling us to meet someone at the Longshot Saloon on
The business card had all kinds of stuff on it. The first two lines anagrammed to “two binary numbers” and “factor primes.” The next few lines were binary code, which we decoded to two numbers that, when we factored the primes, gave us a phone number. The rest of the card was the standard “lorem ipsum” filler text.
When we called the number we got a message reading a long string of digits. At first I suggested that we operate the numbers to the letters in the lorem ipsum text, but since there were more letters than numbers, we stupidly ruled it out. In retrospect, that was a stupid reason to rule it out, and it cost us some valuable time. But we tried several other things, eventually getting a hint from GC that we were right the first time. It went something like “Tell me what you’ve tried.” “Well, we first thought it could be this but then we realized there were more letters than numbers.” “Well that shouldn’t matter.” “Oh yeah duh.”
So we added each number on the message to each letter in the lorem ipsum text to get another letter. There were like 50 numbers but one of them was wrong. Our translation broke down at the wrong number, so we called GC. They told us that the message was right. We listened to it a few more times, then called them back and read them our numbers. They told us the right number, but again insisted that the message was right.
Here we had an ethical midnight madness dilemma. We knew there was a mistake in the clue, and Game Control seemed to believe it worked. Should we tell them so they could fix it for other teams, or let other teams suffer through it the same way we did? My attitude was that as soon as the next team made the same “mistake” that we made, GC would realize there was a mistake on the recording, so we may as well just move along and let the second place team suffer the way we did. Everyone agreed and we were off to the lake.
After the game I found out it was a moot point, because of what happened at the next clue, they rerouted people by changing the message to spell something completely different.
The Boat
Our next location was a boat ramp and fishing dock on the lake. This was the RC Boat clue we had learned about in the pregame. There was a small little house floating in the middle of the lake with a tunnel under it to drive a boat through, and there were RC boats with rope attatched to them sitting on the dock. We had brought our own RC Boat, having solved the preclue during the pregame, but again our advantage was nullified.
We outfitted our RC boat with led lights so we could see in the dark. I ran to the dock and put it in the water and shot it towards the little house. The rain was pretty heavy, and the wind made it nearly impossible to navigate the small RC boat. Combine that with the weight of the leds, and the boat was completely impossible to navigate. No matter what I did, the boat just drove in a giant circle, and spun farther and farther out to sea.
We abandoned our ship and grabbed one of the provided boats with the ropes on them. We drove the boat out to the boat house and right under the tunnel, but nothing happened. So we tried to lasso the house with the rope on the boat and drag it back to shore. It came pretty close but eventually stopped. It was tethered to the ground and couldn’t come all the way to shore. And to make matters worse, the RC boat was stuck to the house, so we couldn’t retrieve it.
We were mortified that we may have ruined the clue, so we tried desperately to free the boat from the house by yanking and tugging at it. It wouldn’t come free. As we stood there in the rain trying to get the boat free, someone noticed that you could hear something playing in the house. “It’s making a noise!”
Sure enough, there was a recording playing in the house, but it was so quiet we couldn’t hear it with all of the rain.
I called GC and explained the situation to them, and they said “just cut the rope loose, fuck that boat! Don’t pull it any closer to shore!” I looked out from the shelter to the gang on the shore yanking on the rope, and noticed the house teetering up on one side, and before I could even finish yelling the phrase “fuck that boat!” the house tumped over into the water.
I ran down to the shore, completely horrified, but before I could get down the ramp Dave Fry had taken off his shirt and shoes and pants and was in the lake trying to save the clue. That’s dedication to the game right there. Especially considering that Rob from Game Control was sitting nearby in the warmth and dryness of his car watching this whole ridiculous scene unfold and never once even cracked his window.
Dave couldn’t save the clue. Capsizing the house stopped the CD that was playing in it so in order to start it over someone would have to go inside and reset everything, which GC was unwilling to do.
I don’t blame them. It wouldn’t have worked anyway. Here’s the idea behind the clue: there was a recording playing inside the little house, which you could barely hear from the shore (we couldn’t hear it at all because of all the rain). If you put a walkie talkie or cell phone on the boat and drove it under the house through the tunnel, you could hear it(nobody would put their phone on the boat in this rain and wind anyway). A pretty cool idea, but was rendered impossible by the weather. Too bad.
We were told where to go next, but to our surprise when we arrived Team Goat was already there! They were on their way to the lake when we were destroying the clue, and GC immediately gave them the next clue location, which erased a good 45 minute lead we had on them. Needless to say the people in my van were pissed off. We argued about how to handle it.
”If they beat us, we should complain about this.”
“Yeah but if we wait to complain at the finish line, it will look like sour grapes.”
“Yeah you’re right let’s call Game Control and complain about it now.”
“They will just laugh at us. They don’t want us to win.”
“Yeah! They are doing this to us on purpose!”
“What are we supposed to do, file a complaint with the league office?”
We decided to send a harmless text message to GC voicing our displeasure with their decision. This was one more thing we would be criticized for at the finish line.
The Artwork
This clue was a piece of artwork hanging in the window of an artist supply company. It’s accompanying artist bio made reference to being blind, so we figured it was Braille. There were several different color tiles in the mosaic, so we tried to separate the colors out. Fortunately we had lots of crayons in the van, so we took to coloring in the color separations to get the right letters, and the right address jumped out. We found this one to be pretty easy, and didn’t expect to gain any time on our competition with this one. But when we pulled up at the next location, we were surprised to see we were the first ones there.
The Memory Recovery Clinic
The scene was a doctor’s office. We were greeted at the door by a labcoated doctor, who directed us to remove our shoes and took us to the reception desk. There a receptionist gave us a clipboard with a form to fill out. Once we filled out the information and waited in the waiting room (they were really playing up the doctor’s office experience!) we were shown back to an exam room. Our team was left in the room and told we were going through “memory recovery.” We had 10 minutes to sit in the room and try to recover as much memory as we could.
The room was dark except for a strobe light blinking. There was a recording playing weird quotations in a robotic voice. Josh tried to figure out if there was a pattern to the strobe light, and I tried to write down as many of the quotations as I could. We weren’t sure at first if they were really quotes or just funny things about memories and midnight madness, but a couple of quotes stood out to me.
Eventually a doctor came and showed us to the second exam room. Again we were given 10 minutes to try to recover memories. This room had seven test tubes in it, each with a weird liquid in it. We smelled the liquid and the scents were extremely strong, some even putrid. We figured we were supposed to identify the smells.
The actual list of smells was Peach, Raspberry,
This clue was fucking disgusting, by the way. The smell of both tomato and onion was so sickening I thought I was going to puke. I seriously couldn’t handle it, and for the rest of the day I tasted those little tiny onions in my throat no matter what I ate or drank.
We were escorted out of the exam room and back to the lobby and told that if any memories came back to us to let them know. As we walked in to the lobby we noticed both Tofu Machine and Team Goat in the lobby waiting to go in. We sat in the corner and worked on what we had.
The quotes were tough to identify. The only ones we were sure of were the Bill Clinton and the Fresh Prince quotes. Eventually someone figured out both William Shakespeare and William Burroughs and we realized the quotes were all by someone named William. So we figured that the solution to the smells would provide us with a last name. The only ones we were sure of (and only by chance happened to be right) were OCTO. So we had WILLIAM _ _ OCTO _. On a wild guess, we went to the receptionist and said “William Proctor?” She smiled and handed us a doctor’s file with the name “William Proctor” on it.
Inside the file was some information about William Proctor’s medical history and a map with a star on it. We thought this might be the finish line, but remembered that we still had the solution from the puzzle we got in Leon Lurch’s house, which we assumed was a 3-digit combination.
On the way out to the site, I proposed to my team that we throw the game and let Team Goat beat us. They flipped out. “Are you nuts?” “What’s wrong with you?” I told them that it kinda sucked that we always won, that we should give someone else a shot at it. Josh said “You know Dave, even if I agreed with you, which I don’t, I don’t think I could physically allow myself to do it. I’ve played competitive chess since I was 10 years old. Competition is in my blood. I can’t let someone else win.”
I believed him, too. And I took some weird comfort in the fact that what was about to happen was on someone else’s hands.
The Antidote
When we arrived at the destination, it was a house out on a point on

We went up to the safe and tried the combination and it worked. But when we opened the safe door, a wire pulled out a stack of dynamite and a note that said “You’ve triggered the Booby Trap! Wait 5 minutes and try again!”
Game Control started a 5 minute timer on us until we could try the safe again. Meanwhile Team Goat was hot on our trail. Plus they had a 5 minute time bonus, but it didn’t matter because we had one too. This, too, was controversial, since the members of Meat Machine who actually completed the sidequest to get the time bonus were on the Tofu Machine. But we decided to keep the time bonus since Tofu wasn’t really playing to compete, and because we finished the pregame as a team. It wouldn’t have mattered anyway. After our penalty was up, we opened the safe ever so gently, reached inside, removed the test tubes with the antidote, toasted them and drank up. We had three-peated, and it felt good.
Then Team Goat showed up, and for some reason, everyone started egging them on telling them they had 1 minute to open the safe. They freaked out and started spinning the wheel, but didn’t get it open in time, then when they finally did they triggered the booby trap. Needless to say they were extremely disappointed. Adam Webb came up to me pissed off and challenged me on cooperating with Tofu Machine all night. Then Matt Rowe came over to me with a video camera and asked me why we took Tofu Machine’s time bonus. Then Rob started in on us for whining to them after the boat clue, when we were the ones who should be penalized for destroying the clue. A sweet moment quickly dissolved into a guilt-ridden disappointment. I felt like everyone would have been more excited if we hadn’t won. We had become the Yankees of Midnight Madness. The Lakers. The team everyone loves to hate. Suddenly winning didn’t feel so good.

I expressed my feelings to my team, but Winston set me straight. “I didn’t come from NYC to play and lose. We won fair and square, and I’m glad we won.” Plus there was the added excitement of getting to plan next year’s game.
That night we celebrated at Jason’s Burgers and More with greasy food and beers. Winston immediately pulled out a notepad and instructed everyone to put down their ideas for next year’s game, and passed it around. When it got back to him, it had great clue ideas like “Beer” and “I love Bert.” Unfortunately for one rookie, the team has grown jaded over the years. But that doesn’t mean that we won’t create a great game next year, even though this was a tough act to follow.

Every team but one finished what was easily the best Midnight Madness we have ever had. Even despite the awful weather, the game played well. Where’s My Dynamite introduced new concepts to the game with mixing up the teams and the side-puzzle, brought a backstory to the game, and took clue design to a new level with the mansion robbery and the crash site. We have our work cut out for us next year. Bravo to Where’s My Dynamite and congratulations to everyone who finished the game and recovered their memories.
See everyone next year!

12 comments:
next time, next time.
here's an email i got from adam clarifying what happened at the boat clue:
hey dave,
i just wanted to let you know that in your description of the events that unfolded after the boat ramp and before you went to chesswood plaza are not entirely correct. game control did not just "tell" us where to go next out of spite. this is the goat's record of what happened:
a. we solved the clue and were on our way to the boat ramp.
b. after we were well on our way, game control called and told us that the clue had been compromised.
c. they told us to call the number again.
d. they left a new string, recorded roughly twice as fast as the original message with a different string of letters.
- this made recording of the letters on pen and paper near impossible, what with a human voice and constant cell interruption of being in a moving vehicle.
e. we had to call the line about five times before we got the numbers right.
f. we had to redo the "ipsum lorem" cipher again.
g. then we went to chesswood plaza.
hope that clears up what really happened to the goat, not that they called us and told us to go to this clue before you guys got there.
nothing but love for you buddy,
adam webb
p.s.: i did enjoy watching you throw your labcoat against the windshield and mouth what i interpreted as "FUCK!!!!" when you saw us standing at chesswood plaza.
p.p.s.: if you had thrown the game, and i found out about it, i would've lost a lot of respect for you. i might throw next years game just to get a crack at you guys again (i don't know how to use emoticaons, just know that i am smiling right now)
also, we had a ten minute time bonus for winning the dominoes tournament not five. so, i don't know how long you guys had been there, but maybe it made a little difference.
dave.
thanks for posting the recap. i enjoyed reading your experience of the game and i appreciate your kind words.
there are two things that i want to add.
#1. I'd like to respond to your comment about the boat clue scene where you said, "Especially considering that Rob from Game Control was sitting nearby in the warmth and dryness of his car watching this whole ridiculous scene unfold and never once even cracked his window."
Warmth and dryness? Warmth and dryness? dave, do you think high-tech anchored/floating clues just magically APPEAR out in the middle of the lake for you to destroy? well, they don't. somebody (i.e. me), spent two hours getting soaked on an inflatable raft swimming that clue out there.
this clue, if memory serves me right, is the SECOND TIME that the meat machine has destroyed (or attempted to destroy) a floating clue of mine. the first time, at stonebridge road in 2002, ya'll tried to grapplehook the floating clue and drag it to shore. my question is this: what part of pulling as hard as you could on the twine attached to the boat made you feel like you were "solving" the clue and not "destroying" it? did you think we'd intended for every group to go out there and drag this thing to shore?
a more truthful version of the boat clue would have gone something like this.
"we got to the launchramp and saw a floating boathouse in the middle of the lake. we tried to drive our RC boat out there, but lost the RC signal and it motored away. game control, KINDLY, had provided TWO RC boats with twine attached to them so that we could avoid making the same mistake again. we drove the boat out there, heard something playing in the boathouse, but didn't know what to do...so, we tried to grapplehook the clue like we'd done in 2002 thereby destroying it."
dave. i saw ya'll yanking the crap out of the twine and sat befuddled in my car as you capsized the clue. you said ya'll had used brut force in a previous clue...i think this was brut force. i probably deserved it after bolt-cutting the lock off the chest in your game in 2005. anyway, what i'm trying to say is that our thoughts of penalizing your team for destroying that clue were not entirely off base because that's what ya'll did.
in the process of destroying it, however, dave fry gave me the most vivid memory i will ever have from midnight madness. i was on the phone with dave t. when i saw dave fry strip and dive into lake hamilton to retrieve the boathouse. my phone conversation went something like, "oh shit dave's taking his clothes off, what is he thinking? oh shit, he's running down the launch ramp....oh my god, dave fry just dove headfirst into lake hamilton and is swimming out to the boat clue! this is insane, he is swimming!". that is dedication and dave fry, you are my hero.
#2. As far as your guilt-ridden disappointing finish...that is just you dave. you never think anyone is cheering for you. and true, the meat machine is the yankees of midnight madness, but remember this. we made this game for you. that's why there is a midnight madness. you and jack made the dry run, damon and i wanted ya'll to have the same experience, so we made the dec2002 game. and since then, at least, for me, i make games to blow your mind (and now team goat!!'s), and i assume you make games with the same intended audience. half the reason the clues were as cool as i hope they were is because of conversations like this:
R: "hey dave. making this game is driving me nuts. i'm working like 12 hrs a day on this shit and i'm exhausted. i don't know if i can get it done in time..."
D: "come on rob, you can do it."
R: "i'm trying, but if i can't, maybe we could just hang out on dec 29th. we could just have a big party instead, or something. this is more stressful than work..."
D: "no rob, we are NOT hanging out, we are playing a game. seven people on my team and team tofu are coming into town from places as far away as NYC and california, and they are NOT coming to HANG OUT with YOU. they are coming to stay up all night and solve freaking clues. make the game. and make it hard."
R: "i got to go."
D: "rob, make the....[click]
anyway, the point is, i'm always happy when meat machine wins because i know the tradition will continue and the game will be awesome. i couldn't help but have some love for goat too, though. they played the shit out of the pregame, all live in hot springs (permanently), and could certainly plan an amazing game too. as it is, things couldn't have worked out better. now goat is planning a summer 2007 game and ya'll are planning a winter 2007 game. twice the fun.
rob greenberg
p.s. how many clues you got for mm2k7?
1. nobody could hear shit coming out of that house until we pulled it near the shore. by that time it was too late.
2. i wish someone else would have arrived at that clue first so they could have done the same exact thing we did. we are not dumb, we won the game. and we have designed several clues over the years and solved countless others that you and others have designed.
our team discussed the boat clue and it went something like this:
-clearly we have to drive the boat through the tunnel.
-but what happens? will something drop on the boat? will it catch on to something in the tunnel and bring it out the other side?
-let's try it and see.
nothing happens
-hmmm, maybe the problem is our boat doesnt have rope on it like the other boats.
-he DID leave extra rope and scissors behind for us.
-maybe when you drive through the tunnel the ROPE will catch on to something.
nothing happens
-maybe we are supposed to use the rope to lasso the house and bring it to shore
from here we only realized we were wrong when the house didn't come towards the shore.
and the only reason we were yanking the rope as hard as we could was to free the boat, not to free the house from its anchor, which i explained to you on the phone.
we were trying to save the clue!
3. i don't think you understand what brute force means. it means trying every possible combination until you get the right one rather than determining the method first. which is how we solved the switches on the black box. it doesn't mean you use actual physical force to break the clue open.
4. we have several clue ideas already, and only one of them involves poision.
i second the idea that this game is made for the meat machine team. its theirs to lose, not win.
thoughts?
and I venture to say that the meat machine sort of sets the pace and style for the game -- by planning it every other year, they sort of set the tone.
These aren't bad things, though. Just things that might be interesting?
I'd say that Meat Machine, at least for me, is a personal motivator. I can't describe how pumped I get when we (Team Food) show up at a clue and Meat is still there. Or, alternately, how dejected I feel when I find out that Meat is five clues ahead of us. And I mean all that in a good way. They're an awesome team, nice people, and they have the best team image in my opinion.
They're like a yardstick by which to measure awesome.
matt. you are an instigator! ha! quit startin' sheeeeit!
i think i should revise what i said. the games (at least the ones i've been a part of making) are not made "for" the meat machine. but i think lindsey is right, the meat machine is a motivator. they are the yardstick...for now.
we all know that meat is going to rent a wagon, bring a copier and all kinds of codebooks, and totally out-gear even the most dedicated teams. (p.s. goat and food seem to be heading this direction as well!). anyway, i think the reason our hot springs games are so great (especially for the newcomers) is because our game isn't as code-heavy as the west coast games. personally, i'm always trying to remove the advantage that i assume teams like meat/goat/shutup/food etc, will have by brining all of their gear and internet.....hence headcams, battleship, smell/hypnosis clues, triangulation and digging up keys, RC boats, and clocked geo-coordinates. if you look at the clues from the west coast games, they frequently use different numeral systems (i.e. binary, hexadecimal, base 4) for clues - making their clues difficult, but sometimes less original. i'd still love to play one of those games, though, but i think we'd have to nerd-out and maybe kidnap some microsoft intern to help us. anyone down :)?
one more thing. despite my efforts to dismantle the gear-advantages of the most prepared teams, i have to say, i have no sympathy for "team tofu" who called us about 45 minutes into the game and asked us if they would need A MAP! A MAP!
Dude, Food totally needed a van this time. We had two more people than 2005!
But yeh, I totally like the clues that don't rely on being "prepared." The 06 game felt like we spent less time cooped up somewhere Googling ciphers and more time actually out doing things, which I liked.
Unless it was in the rain. Yeh.
Dave,
First off, thanks for the great commentary on the game. The worst thing about being GC is that you don't actually get to experience the game, and I'm so glad to read about your adventures in MM2K6.
One clerical note... Team Goat got a 10 minute bonus for winning the pregame, and you got 5 for the NYC picture. That's why we were counting down when the Goat got to the safe. Even with your 5 minute "bomb penalty" Team Goat had 30 seconds left to crack the safe. So it turned out to be a specatular finish. If goat opened the safe in less than 30s and didn't trip the bomb, they could have won.
Meat Machine may be the Yankees of MM, but I was still rooting for you guys. I know that you all have the heart, and the drive to be champions, and that's all i want in a winning team.
as for "making the game for Meat Machine" well it's true and it isn't. I didn't make the game so that it would be easy for you, or make it in a way that you would be the sure winner. Instead, GC was faced with the challenge of designing a game that would be hard/fun/challenging for a team with several wins under their belts, while also being accessible/fun/challenging for teams that may be playing for the first time.
For almost every clue, i thought "how will the meat try to solve this?" "how can i stump them, but still make a clue that anyone can solve?"
I have to say, all the teams showed remarkable resourcefullness as well as the ability to withstand the elements. I hope that everyone got something out of the game and had a great time.
Hi,
Ran across your blog through the Wikipedia entry. I'm putting together a list of sporting activities as leads for a group of nearly three dozen travel writers visiting Hot Springs in late March. Midnight Madness looks like it would make great copy for one of the journalists. Got a 2007 date set? Anybody willing to be interviewed about the 2006 game?
You can email me using rebecca AT hotspringslifeandhome DOT com.
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